Dungeons and Dragons (D&D) V. 3.5: Priest feats/skills help? - dungeons and dragons v
I wonder, knowing not only skills and abilities to version 3.5 (what if there are new things like that are up to 4) is best for someone who plays a priest. I need a noobie and help. Thank you. :)


4 comments:
With deeds and know-how of the "Handbook of the player v3.5, only the following) are useful for the first priest (1. level:
Donations:
- Improved Initiative: Universal, it's always good to do before your opponent.
- Simplicity: Make more difficult to resist some spells (1 school). The spells are wasted if they will defend themselves if this is not a bad name (it's assumed that the use of offensive spells, if your magic. Help to their allies, this means) does not help very much.
- High resistance / Lightning Reflexes: Mattresses one of its lowest recorded.
SKILLS:
- Concentration: Your most important skill if you are, it can be fought, to plan.
- Powers of other variables, depending on playing style (you are a charlatan, then perhaps diplomacy is worth points, etc.) can not simply avoid the concentration or never had a spell off in the heat of battle.
These tips for optimizing the character and do not necessarily reflect the depth of character, so if it is a benefit or a skill that is part of the history of their characteristicster, use it! However, it is only just beginning, the game is softer skills, if you are elected that you keep alive longer, because the fights are inevitable.
With deeds and know-how of the "Handbook of the player v3.5, only the following) are useful for the first priest (1. level:
Donations:
- Improved Initiative: Universal, it's always good to do before your opponent.
- Simplicity: Make more difficult to resist some spells (1 school). The spells are wasted if they will defend themselves if this is not a bad name (it's assumed that the use of offensive spells, if your magic. Help to their allies, this means) does not help very much.
- High resistance / Lightning Reflexes: Mattresses one of its lowest recorded.
SKILLS:
- Concentration: Your most important skill if you are, it can be fought, to plan.
- Powers of other variables, depending on playing style (you are a charlatan, then perhaps diplomacy is worth points, etc.) can not simply avoid the concentration or never had a spell off in the heat of battle.
These tips for optimizing the character and do not necessarily reflect the depth of character, so if it is a benefit or a skill that is part of the history of their characteristicster, use it! However, it is only just beginning, the game is softer skills, if you are elected that you keep alive longer, because the fights are inevitable.
I thought MP's proposals are good, so I will reproduce here, by a few basics:
[Exploits]
- Simplicity: Make more difficult to resist some spells (1 school). The spells are wasted if they will defend themselves if this is not a bad name (it's assumed that the use of offensive spells, if your magic. Help to their allies, this means) does not help very much.
- Deportation: useful against the undead, if your character is one of those types of Vampire Slayer ;-)
- Add Combat Casting: Many clerics spells (Cure / need) to contact work, so that we can be better in close combat, gives you a bonus of concentration, while the defensive or adaptive remember / by an Opponent
- Improved Initiative: Universal, it's always good to do before your opponent.
- High resistance / Lightning Reflexes: Mattresses one of its lowest recorded.
- If one just goes largely depend on your magic, you see all metamagic services. Although it is difficult to use at low altitudes, they really make a difference around level 7-8.
(TIP: Ask your DM for the Council, for example, if you knowEncounter zombies on her first adventure with the recommendation of the extra money)
[Competence]
- Concentration: Your most important skill if you are, it can be fought, to plan.
- Knowledge (religion) (you're a priest, after all)
- With its broad portfolio of God basis, you might want to take a few lines in a profession (sailor on a sea god, a god of the land mines, etc ...)
- Powers of other variables, depending on playing style (you are a charlatan, then perhaps diplomacy is worth points, etc.) can not simply avoid the concentration or never had a spell off in the heat of battle.
And yet, follow the advice of the members, apart from mere survival "kit, bring your character to your context, it is easier this way than vice versa.
MP, which he said is great! You can also check the complete divine, complete arcane, and gods and demigods. There are other benefits and magic in there too. Just turn on your DM and see what others use books that you!
Post a Comment